AI Insights · Timothy · January 2023
Top 5 Low Poly Games Performance in Italy, Q4 2022
Discover the performance trends of the top 5 low poly games in Italy for Q4 2022. Detailed insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 low poly games in Italy exhibited varied performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an in-depth look at how these games fared on a unified platform.
Roblox
Throughout the quarter, Roblox saw a steady increase in weekly revenue, culminating in approximately $233K in the final week of December. Weekly downloads also showed an upward trend, peaking at around 60K in the same period. Active users grew from 1.9M in late September to over 2M by the end of December.
Art of War: Legions
Art of War: Legions experienced fluctuating weekly revenue, with a notable peak of about $14.9K in the week of November 21. Downloads were relatively stable but saw a slight increase towards the end of December, reaching 935. Active users showed a declining trend, ending the quarter at around 10.2K.
Island War: Raid
Island War: Raid had varying weekly revenue, peaking at approximately $10.9K in late November. Downloads fluctuated significantly, hitting a low of around 1.1K in mid-December but rebounding slightly to 1.4K by the end of the month. Active users saw a general decline, dropping from around 10.8K in late September to about 4.6K in the final week of December.
Idle Lumber Empire - Wood Game
Idle Lumber Empire - Wood Game exhibited stable weekly revenue, with minor fluctuations and a peak of $3.7K in mid-December. Downloads were highest at the beginning of October, reaching about 9.5K, and then stabilized around 4.5K to 5.7K towards the end of the quarter. Active users decreased from approximately 19.7K in late September to around 14K by the end of December.
Albion Online
Albion Online's weekly revenue showed modest peaks, with the highest being around $1.2K in the last week of December. Downloads saw a slight increase towards the end of the quarter, peaking at 3.1K in early December. Active users grew from approximately 4.5K in late September to over 5.6K by early December, before settling at around 4.1K by the end of the quarter.
For more detailed insights into these trends, visit Sensor Tower.